name Clone2
type npc
health 30
speed 8
mp 100
gfxshadow  1
grabdistance 25
throw 2,5 0
makeinv 1
atchain 1 2 2 2 3
com D D J FREESPECIAL3
com D F A FREESPECIAL4
knife shot2i
subtype chase
candamage player obstacle
hostile player
aggression 80
nomove 0 1
nodrop 1
death 1


score  1000


anim idle

       #platform 80 80 200 200 20 140
       loop 1
       
       delay 100
       offset 133 217
       bbox 81 66 85 33
       frame data/chars/clone/cw1.gif




anim pain
       
       
       delay 1
       offset 125 235
       bbox 81 66 85 33
       attack 0 0 0 0 0 0 0 0 0
       move 5
       frame data/chars/clone/idle.gif
       frame data/chars/clone/idle.gif 
       frame data/chars/clone/idle.gif 
       frame data/chars/clone/idle.gif 
       frame data/chars/clone/idle.gif 
       frame data/chars/clone/idle.gif 
       frame data/chars/clone/idle.gif
       frame data/chars/clone/idle.gif 
       frame data/chars/clone/idle.gif 
       frame data/chars/clone/idle.gif 
       frame data/chars/clone/idle.gif 
       frame data/chars/clone/idle.gif 
       move 0
       delay 10
       frame data/chars/clone/idle.gif 


anim rise

       delay 30
       offset 133 217
       bbox 81 66 85 33
       frame data/chars/clone/cw1.gif

anim death 

 
       loop 
       delay 1
       offset 125 235
       bbox 81 66 85 33
       
        subentity explode7
        
        spawnframe 1  0 0 0 0
       frame data/chars/clone/idle.gif
       delay  5
        frame data/chars/clone/idle.gif
        frame data/chars/clone/idle.gif
        frame data/chars/clone/idle.gif
        frame data/chars/clone/idle.gif
        frame data/chars/clone/idle.gif
        frame data/chars/clone/idle.gif
        frame data/chars/clone/idle.gif
        frame data/chars/clone/idle.gif
        frame data/chars/clone/idle.gif

        frame data/chars/clone/idle.gif
        frame data/chars/clone/idle.gif
        frame data/chars/clone/idle.gif
        frame data/chars/clone/idle.gif
        frame data/chars/clone/idle.gif
        frame data/chars/clone/idle.gif
        frame data/chars/clone/idle.gif
        frame data/chars/clone/idle.gif
        frame data/chars/clone/idle.gif

        frame data/chars/clone/idle.gif
        frame data/chars/clone/idle.gif
        frame data/chars/clone/idle.gif
        frame data/chars/clone/idle.gif
        frame data/chars/clone/idle.gif

        
        delay 1
       frame data/chars/misc/empty.gif
       

anim walk

       loop 1
       delay 12
       offset 133 217
       bbox 100 34 81 65 
       
      
       frame data/chars/clone/cw1.gif       
       frame data/chars/clone/cw2.gif
       frame data/chars/clone/cw3.gif
       frame data/chars/clone/cw4.gif
       frame data/chars/clone/cw5.gif
       frame data/chars/clone/cw4.gif
       frame data/chars/clone/cw3.gif
       frame data/chars/clone/cw2.gif
       

anim attack1

       
       range -100 -30
       delay 30
       
       offset 133 217
       bbox 81 66 85 33
       
throwframe 1  170
       frame data/chars/clone/cw1.gif
       
       delay 2
       move 5
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif

anim attack2


      
       custknife shot3i
       range -30 0
       delay 30
       offset 133 217
       bbox 81 66 85 33
       
throwframe 1  170
       frame data/chars/clone/cw1.gif
       
       delay 2
       move 5
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       frame data/chars/clone/cw1.gif
       
       






